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A Simple Guide to Exporting Animations with Studio Bando

This article provides a step-by-step guide on how to export animations using Studio Bando, including setting up bookmarks, adjusting the main offset, and exporting as FBXs into the correct folders.

By Jonathan Holt

In this guide, we'll learn how to efficiently export animations using Studio Bando. The process involves selecting specific name controls in the scene, setting up Grade Scale bookmarks, adjusting properties in the tiny bookmarks panel, and utilizing the main offset control for animation completion.

Setting Up Name Controls

To begin, select all the necessary name controls in the scene to prepare for export.

Utilizing Grade Scale Bookmarks

Focus on setting Grade Scale bookmarks to ensure consistency in the exported animations.

Adjusting Properties

Make adjustments primarily within the tiny bookmarks panel rather than the export tool for smoother workflow.

Finalizing Animation Export

Complete the process by setting the main offset control and refreshing bookmarks for accurate export.

Let's get started.

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Type "Alt + B"
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Type "010 + Enter"
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Type "kid_hifi_start_IP"
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Type "kid_hifi_end_IP"
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Type "Shift + Ctrl + R"
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Type "Ctrl + R"
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Type "kid + Enter"
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Type "Enter"
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Type "f"
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Type "f"
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Type "1 + Enter"

I have a key. Let's say it starts here and ends over there.

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Type "w"
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Type "W"
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Type "E"
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Type "w"

Okay, let's walk through a simple export process.

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Drag here
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Right-click here

I have already set up small bookmarks here.

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Click here
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Drag "Time Bookmarks Panel"
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Drag here
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Drag "Time Bookmarks Panel"
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Drag "Time Bookmarks Panel"
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Click "Main Idle Loop"
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Click "Main Idle Loop"
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Click "Main Idle Loop"
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Click here
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Click "Main Idle Loop"
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Drag "Time Bookmarks Panel"

I have a button that selects all the name controls in the scene. It's very simple.

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Drag here
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Right-click here
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Click "MM"
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Right-click "MMM"
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Click "Edit"

Just select a name to start using Studio Bando. Export the animation, and this is where the animation clips are set up.

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Click "Х"
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Right-click here
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Drag "StudioBando"
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Double-click "Animation"

Usually, you should select Grade Scale bookmarks. Set all of them to match the desired criteria.

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Click "☑Only Grayscale"
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Click "Render WILL CLEAR ANY EXISTING BOOKMARKS !!"
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Click "M STUDIOBANDO EXPORT TOOL"

You should generally change the properties in the small bookmarks panel, not in the export tool.

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Click "Time Bookmarks Panel"
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Click here
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Click "M STUDIOBANDO EXPORT TOOL"

Then, determine the completion level of the animation. Next, adjust the main offset. In this scenario, I have all the elements, but I am uncertain about the specific setup.

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Click "Pass : 1st 2nd 3rd"
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Click here
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Click "M STUDIOBANDO EXPORT TOOL"
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Click "Camera"
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Click "M STUDIOBANDO EXPORT TOOL"
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Drag "MAIN_M STUDIOBANDO EXPORT TOOL"
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Click here
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Click "M STUDIOBANDO EXPORT TOOL"
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Drag here
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Click here
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Click "+"
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Drag "M STUDIOBANDO EXPORT TOOL"
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Drag "M STUDIOBANDO EXPORT TOOL"
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Click "+"
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Click "CA_010"
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Click "CA_010"
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Click "main_idle_loop"
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Click "isTalking_loop"
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Click "isTalking_loop"
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Drag here
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Click "Animation"
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Click "Camera"
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Click "Interaction Points"
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Drag here
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Double-click here
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Right-click here
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Double-click here
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Right-click here
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Drag here

I have adjusted the positions of the characters using the main offset control, which will be reset.

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Click here
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Click "Animation"
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Click "Interaction Points"
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Drag here
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Right-click here
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Click "chair_A"
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Click "("
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Click "Animation"
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Click "Interaction Points"
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Click here
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Click here
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Click "+"
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Click "ך"
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Click here
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Click here

All right. I have set up all the interaction points.

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Click here
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Click here
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Click "chair_A1"
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Click "radioSeller"
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Click here
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Click "radioSeller"
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Click "chair_A chair_A1 radioSeller radio d"
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Click here
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Click here
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Click "screwdriver"
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Click here
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Click here
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Drag "M STUDIOBANDO EXPORT TOOL"

When dealing with scenarios where the player, like Miho, starts in one location and ends in another, bookmarks are essential.

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Drag "M STUDIOBANDO EXPORT TOOL"
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Click "11ain Idle Loop"
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Drag "11ain"
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Click "Main Idle10bop"
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Click here
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Click here
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Drag "NotTalking Loop"
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Drag "271Talking Loop"
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Click "NotTalkin281 op"
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Click here
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Click "✓ OK"
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Double-click here
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Click "Chicken"
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Click "Х"
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Click here
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Click "picker"
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Drag here
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Click here
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Click "kid_hifi"
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Click "Main"
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Click here
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Click here
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Drag here
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Right-click here
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Click here
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Click "Mask"
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Double-click here
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Click "MAIN_Offset_Ctrl"
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Click ":"
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Click here
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Click ":"
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Right-click here
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Click "Kid Hifi Start IP"
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Right-click here
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Right-click here
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Click "270"
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Click "271 Hifi End IP p"
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Drag here
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Double-click here
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Drag here
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Drag here
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Right-click here

Then, return to the export script and select "Refresh" from the bookmarks.

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Right-click here
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Drag "StudioBando"
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Drag "M STUDIOBANDO EXPORT TOOL"
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Double-click here
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Click "Refresh from bookmarks"

I identified the starting and ending positions and adjusted them according to the rig name specified for this child.

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Drag "M STUDIOBANDO EXPORT TOOL"

That's basically it. Then, you can export all of these.

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Drag here
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Click "Export All"

This message is fine. Don't worry about it as long as it's only the constraints export and the unsupported constraints.

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Drag ":"
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Click "Close"

I will wait for the camera as exporting the animations takes longer.

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Click "Camera"
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Click "M STUDIOBANDO EXPORT TOOL"
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Drag "M STUDIOBANDO EXPORT TOOL"
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Drag "M STUDIOBANDO EXPORT TOOL"

I'm going to select all the rigs in the scene and choose export.

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Click "MMM"
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Drag here
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Click here
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Click "export animations"
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Click "OK"

It bakes the joints on all of them and then exports them as FBXs into the correct folders. This setup was done earlier, which I can demonstrate shortly.

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Click here
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Click "Global Settings"

It knows where to put the file because it's set to my assets folder location, not the Unity folder.

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Click here
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Drag "M STUDIOBANDO EXPORT TOOL"

Alright, the animation has been exported. Next, I will work on the cameras.

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Double-click "M STUDIOBANDO EXPORT TOOL"
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Click "Camera"
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Click "Interaction Points"
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Double-click "M STUDIOBANDO EXPORT TOOL"
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Click "Export"
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Click here

Alright, I selected "Export All." If you want to export an individual, you can use this checkbox and then select the one you want to export.

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Double-click here

Export all interaction points.

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Click "Export All"
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Click here

That's it.

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Click "Animation"
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Click here

A Simple Guide to Exporting Animations with Studio Bando